Friday, 9 December 2011

ANNUAL DAY REPORT-2011


Annual Report of Kendriya Vidyalaya, CME, for the year 2011-12

Good Evening!
Eminent Chief Guest, Brig. Sanjeev Vashisht, Chairman VMC and Commander F-Civil, the guest of honor, Mrs. Chitra Vashisht, Chairman Nominee Lt. Col. Sanjeev Kumar, VMC members, other dignitaries, distinguished guests and dear parents. A very warm welcome to every one present here. This is indeed an honor for me to have you all here when you have so warmly accepted our invitation and is here to encourage and bless our children.

Kendriya Vidyalaya Sangathan is an organization with over thousands of employees and we shape thousands of raw stones which we send out as polished gems to face this bold new world. All of us are proud of our students’ achievements and the accolades which they receive any where at anytime.  Aren’t all parents like that?
Hence, to achieve this, it is not necessary to be an institution but it is necessary to be a working one headed big team. That is what we are. And I am proud to say that it has always been like this.

Now, to enumerate the infrastructural details, our Vidyalaya is constructed with all the necessary facilities for the students, considering the growing educational needs. we are well aware of the new developments and innovations presently in this field of education, hence we update ourselves by equipping with all the necessary educational gadgets so that our children get the best. We are to install the CCTV facility in the school for the upkeep of better discipline and smooth functioning of the school. The computer labs are fitted with all the new technology available with all the computers connected to the internet facility. Also it is my pleasure to announce that we have purchased 20 new computers in order to keep the student computer ratio to 15:1.  Every other lab and all the other departments are connected with internet facility so that the teachers as well as the students are never deprived of easy access to knowledge through fast information transfer.

Our school has a student population of 1500 and has three sections in each class and two sections each for classes XI and XII with science and commerce stream. Enumerating the academic achievements, the Vidyalaya has been bringing forth excellent results. All academic activities are meticulously planned and earnestly implemented complying to the KVS guidelines to ensure good results. We are also complying with the new system of Continuous Comprehensive Evaluation up to class X, which ensures the holistic development of the child. The school has got 100% result in the Primary section and the result of the secondary section was also equally impressive with zero failures. Timely Parent teacher meetings are being held for better monitoring and counseling of the students.
Board class results for the year 2010-11 stands at 100% for class X and 95.95%for class XII. Master Sanju A kumar in the science stream and Kumari Refaut Parveen in the commerce stream had secured the school highest with 94.6% and 91% respectively. It is also a matter of pride that our school had secured the second position in the cluster with the highest pass percent in the commerce stream. In class X, the toppers were Master Sumesh Singh, Master Shreyas Rao and Master Pradeep Desai with full CGPA of 10/10.
On this occasion I wish to express my gratitude to the Chairman VMC and Commander F-Civil for having bestowed our students with his blessings and encouragement by providing cash prizes of Rs.1000/- for each topper in class X and XII. It is indeed a gesture which is worth praise. Thank you Sir. Let me also inform you that every year the Kendriya Vidyalaya Sangathan bestows an amount of Rs 5000/- on each topper of both Xth and XIIth class. So, this year too, the Sangathan will be bestowing this amount to all the toppers who have secured the top most position in class X and XII.

Primary Section:
Education in the Primary section is imparted through activities and Play way method known as Common Minimum Program as per NCF 2005. We never let like little ones to be disappointed as we organize different activities and shows to make them feel welcome in Class I so that they feel at home. Film shows and games are part of their curriculum.
Many competitions were organized as part of CCA in the Primary which included storytelling, recitation, debate, group dance, group song, rangoli, cook without fire, slogan writing etc.
Secondary Section:
Coming to the Senior and Higher Secondary Section, different programmes related to the development of the co-curricular skills of the students were conducted throughout the year. The students showcased their talents with zest and enthusiasm. As usual the month of September we celebrated the Hindi Pakhwada to promote our National language.
This year, too, our students have shown their social commitment by collecting around Rs.65,000/- for the Smile Foundation as part of Charity.
Adolescence Education programme is successfully implemented and students of classes IX to XII were given special counseling by our NAEP councilors. Various doctors of eminence were also called to counsel the students and parents. On behalf of the school I would like thank Dr. Shilpa Shinde and Dr. George Varghese for taking their valuable time in making the students and parents aware of the various solutions and methods to tackle adolescent related problems. Many programmes related to this cause, for example, skits, group discussion, poster making etc were also conducted.
An AEP workshop was conducted at KV Ganeshkhind for 5 days and Mrs. Shaheen Tabussum TGT, Mr. Akhilesh Kumar Pandey TGT, attended this Nodal Teachers Training.
This year is also celebrated as the International Year of Chemistry and various programmes related to chemistry have been organized both by KVS and in the school level also. Again debates, seminars, display board preparation, essay writing etc were organized.
To enhance the overall development of scientific temperament of the students different activities are organized by KVS. Science exhibition was organized in the month of October. Master Abhirup Sarkar and Master Shamsuddin of Calss X represented KV CME with five projects at KV IIT Powai, Mumbai. Master Abhirup Sarkar’s exhibit was later selected to represent the Nationals which were held at Ahmedabad.
10 groups of students participated in Regional Children Science Congress which was held at KV BEG out of which three groups were selected for Nationals. The theme was land resources and how to develop research and survey based activity. Three groups with their team leaders represented the National Children Science congress held at Jaipur. One of the team led by Master Harish Rajan has been selected to represent Kendriya Vidyalaya Sangathan at national Level. I should take this opportunity to thank Dr. Amarjeet Gupta, Senior Scientist, Director of Onion and Garlic Research Centre and Colonel Sunil Mishra, SEMT Dept. CME for guiding and helping our students in achieving all these accolades.

Different competitive examinations under Science Olympiad Foundation were and will be held in the school. This includes National Cyber Olympiad, Science Olympiad, International Mathematics Olympiad, English Olympiad and Green Olympiad. 37 students participated in the cyber Olympiad and Master Kushal Singh of class XII(sci) is qualified for level II. He has secured an international rank of 464th position. 156 students appeared for the Science Olympiad, 209 for Mathematics and English Olympiad will be held in the month of January 2012. Green Olympiad also had 74 students participating and the results of all the Olympiads are waiting. Students were taken to IUCCA for an activity and project based learning program in the month of October.
 Newspaper in Education, under the guidance of Times of India has been organizing various programmes in the school this year and is successfully running with lot of activities which is ably guided by Mrs. Juliet Karodi TGT(Eng.).

Coming to social studies, this year too, our school was the venue for the Cluster level SST exhibition and our students participated in all the events with lot of interest. As usual we had exhibits and projects, group dance, English and Hindi debates, quiz and drama as part of the competitions. This year is the year of winning. Our students Yanvi and Trisha of class X won first place in cluster level English debate, Hariom Pandey first and Shivam Pandey in second position in Hindi debate , the group dance won the second position in cluster level and Hindi skit came third. Of this Yanvi came second in the Regional level and Trisha of class X secured third position for English Debate and many exhibits were also selected in the regional level.

Scouts and Guides:
KV CME has always motivated in promoting Scouts and guides movement for instilling values like Discipline, civic sense, confidence and character building in students. This has been a great movement in the Vidyalaya with strength of 177 students, 6 scouts masters, 2cubmasters, 4 guide captains and 4 flock leaders. Every week on Wednesday various activities mentioned in the syllabus is conducted for the all round development of the students. Many activities are conducted in the cluster and regional level also where our students have participated. 16 students passed successfully in Tritiya Sopan testing camp held at KV Dehu Road No1, Pune. 4 students participated Rajya Puraskar testing camp held at KV Mankurd , Mumbai. One guide Kumari Vengamma of class X is selected for Rashtrapati Puraskar.

Student achievers and other important events:
Here I would like to mention Master Kshitij Deshmukh who had participated for a program held for students in deriving the scientist in them. It was organized by the Moving Academy of Medicine and bio Medicine, Pune- for discovering little scientist during summer vacation research programme for young scientist. He secured the  budding scientist award.
Master Akhil Pillai of class XII has again done miracle in roll ball skating by establishing a Guinness world record.
Master Aditya Shinde of class IX C has secured third position in Pune International Marathon, also participated in National level Athletics meet in the month August 2011.

I also want to thank Shree Sanjay Dada Dharmadikari for conducting Vanmahotsava in the school on 18th July 2011, and planting almost 500 saplings as part of the promotion of greenery to the environment. This year also the Parth foundation had honored our teachers on the teachers’ day with certificates as mark of respect.
Mrs. Aruna TGT had attended an exchange programme for three months conducted by the Deutch Academic association in collaboration with Tata Institute of Social sciences in Germany this year and Mr. D K Mishra PGT had attended a course of three months in Guidance and counseling at Regional Institute of Education, Bhopal conducted by NCERT for handling the student related issues in schools in a more methodized manner.
I also would like to mention those teachers who achieved superannuation this year, Mr. Khairnar, Librarian, and Mrs. G R Sita Murthy, PET, who had rendered their services to KVS for long years and have now happily retired. May God bless them with long and happy retired life.
To sum up, I take this opportunity to express my gratitude to the Chairman of the school and members of the VMC for their constant support and guidance.  I also like to thank the MES and different departments of CME for being so helpful, understanding and supportive. I thank each and every parent for their undying trust in us. It is only with your co-operation that we can achieve even better result in the next academic session. Let us all work together for a better and brighter tomorrow for our children.

Thank you
Jai Hind





Thursday, 8 December 2011

science buddies




Sponsored by AMD Changing the Game


Physics in video gamesPhysics and Video Games?
Differences in game quality, playability, and enjoyment depends on the 'physics' used in the game

Often the line between a blockbuster game and a mediocre one boils down to the application of physics within the game. For example, Angry Birds has made its way into many classroom discussions as a fulcrum for talking about physics, both real-world and within the game. When you slingshot a game bird at a structure, what laws of physics are in place? Do the game physics match up to real-world physics? Do they have to? Games that simulate familiar physics (like gravity or elasticity), or that create a sustained alternate set of physics, are often more compelling than games that do not. For game designers, "physics engines" help them set parameters that determine what happens in a variety of situations, including when things collide, when something shatters or explodes, and when it rains or snows. In the Making It Real: Incorporating Physics in Video Games project, students are guided in using the ExtremePhysics engine with GameMaker to explore physics in a two-dimensional game. 

Getting Started 
Student video game designers
Designing Your First Video Game

Programs and game creation environments like
Scratch, GameMaker, and Gamestar Mechanic make it fun and easy for students to make the leap from playing games to creating them. In video and computer design projects, students can explore game making fundamentals, apply game design "logic," and investigate what happens when they change game variables like speed, size, point systems, music, and the number of characters. Following steps of the engineering design process, students can storyboard, prototype, test, play, and share their games. At the same time, they'll be learning and applying science and math principles--and having fun!

These Project Ideas put students in the game maker's seat using free Scratch software, developed by MIT:
  
Gamestar Mechanic iconMaking a 'Game' of Game Design

How do you turn a gamer into a game designer? At Gamestar Mechanic, the answer is simple: make learning game design concepts and fundamentals
part of the game! Created by the Institute of Play and E-line Media, Gamestar Mechanic is an online game development environment that introduces students to video game design as part of playing a game and solving in-game quests and challenges.

Note: A free Gamestar Mechanic membership offers an initial number of introductory challenges. (Teachers and parents: check the two-page overview.)


Games with a Message  
Fish iconVideo Games Offer an Engaging, Hands-on Approach to Raising Public Awareness About Important Issues 

Presented with interesting thematic challenges, many student video game designers are excited by projects that invite them to spin the video game model to create games that can teach players about social and environmental issues in a fun and innovative way.  
  • Go Fish! Creating an Ocean-Friendly Fishing Video Game challenges students to design a game that addresses the problem of "overfishing." Using GameMaker, students create a game in which players succeed by catching sustainable fish rather than endangered species.     
  • The Save a Life! Teach Hands-OnlyTM CPR project challenges students to develop an informational application using Scratch, to help spread the word--and the beat--about an important life-saving technique.  

City iconPlanning the Perfect City  

project, students survey friends and family to find out what it takes to make a "great" city. Armed with varying ideas, students dive in as city planners and design a city with a population of 50,000 citizens using SimCity 4 Deluxe. A "scoring guide" helps students evaluate the city design. Students can then make improvements and design changes to address problems and increase the success and health of their future city. Creating a perfect city might be tougher than you think! 


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Making a Good Game Better
Understanding the Nuts and Bolts of Game Design Can Enhance Game Play and Increase the Fun 

Once you've created your initial game framework, it's time to test and tweak!
Does the game work? Is it too hard? Is it winnable? Exploring the nuts and bolts that influence the game's difficulty and playability can turn a basic game into something exceptional. These Project Ideas help you investigate two important aspects of game design:
  • Hit Boxes: How Size Affects Score: Running through a row of coins may help the player level up, but hit boxes that are too small can make a game unplayable. What's the right balance? 


On the 'Move' with Video Games
'Steering' the On-Screen Car

Does using a steering wheel-shaped remote control make it easier to learn to play a racing game? If you have grown up using a joystick, a remote, or a touch screen, learning new game control schemes may seem like second nature. But for some players, pressing a combination of buttons to perform a jump or drive a car isn't intuitive.

The Out of Control! project explores the effectiveness of using "natural mapping" schemes for game play.
Are there certain audiences that natural mapping schemes target? What other advantages does natural mapping offer?

A Video Game Workout?

Many popular gaming platforms rely on players 'moving' to simulate on-screen actions and behaviors. To win the race, you may need to run in place faster than the on-screen contenders. Want to bowl a perfect 300? You'll need to master your arm motions with the remote to control your aim, speed, and curve.

Tennis, soccer, dance, and boxing are just a few of the video-game sports you can play indoors, in front of a TV, and with a remote in hand. Today's "off-the-couch"
exergames are fun to play, but do they have health benefits? It's a question students can investigate in the Sweating the Score: Can Video Games Be a Form of Exercise? project.


Great Graphics   
Pixel Perfect
Advances in screen technologies make today's sprites and characters look more and more realistic  

Mario today looks a whole lot better than he did in 1985! In The Pixel Puzzle: Why Video Game Characters Look Better Today, students can experiment with their own pixel drawings for a firsthand introduction to screen resolution and the relationship between pixels and the level of detail and realism in video game graphics.

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'Winning' Games 
National Competitions Shine Spotlight on Innovative K-12 Video Game Design (and the students who create them!)

Students who explore video and computer game design can make their efforts do double duty by entering one of these national competitions:
  • National STEM Video Game Challenge: This competition is an outgrowth of the Educate to Innovate Campaign, President Obama's initiative to promote a renewed focus on science, technology, engineering, and math (STEM) education. Team and individual middle and high school projects created using any application or language, including Gamestar Mechanic, GameMaker, Kodu, and Scratch, can be submitted. Deadline for submissions: March 12, 2012. See contest guidelines.  
  • 2012 Scholastic Art & Writing Awards: The Alliance for Young Artists & Writers' annual competition includes a video game design category that bridges the divide between video game design as art and video game design as science, math, and engineering. Deadline for submissions: January 9, 2012. See contest guidelines. 

Curious about previous winners? The National STEM Video Game Challenge 2010 Youth Prize Winners video offers an inspiring look at real students who are designing their own video games.


Careers for Video Game Fans
Blueprint iconSystems Verification Engineer
Troubleshooting and testing for bugs before new components are put into high-tech devices helps ensure popular tools and features work as they should 

Systems verification engineers like AMD's Kathy Hooper help make sure the products you use and love work!  Read Kathy's story on the Science Buddies blog.  

Learn more about the following careers related to video and computer game design:


Sounds Like Fun    
Music iconTarget iconSuccessful Game Design Combines Audio, Art, and Solid Gameplay
What a game "sounds" like may make a difference in how players respond--and in who can play 

Just like in a movie, the music and sound effects in a game may influence your enjoyment of the game. In many cases, sound effects clue gamers in to what is happening on screen and signal successes or danger. The following projects let students explore the importance of sound in thinking about game design:
  • Playing Along with Video Games: Investigating the Role of Procedural Music: Music in today's games often evolves with the game. This type of game music is called "procedural music" and is programmed so that what you hear is tightly tied to what is happening in the game at any given moment. In this project, students explore and test procedural music in a game of their own design.
  • Creating a Video Game for the Blind: With well-planned sound clues used throughout a game, blind and visually impaired people can also enjoy video games. This project challenges students to create a game that succeeds for players with and without vision concerns.


Sponsor Spotlight: AMD
AMD: Sparking Student Interest in Science Through Video Game Design
AMD Changing the Game encourages student exploration of science, technology, engineering, and math (STEM) through video game design   

AMD and Science Buddies believe that quality tools, resources, and Project Ideas for video and computer game design encourage students to learn and use science while having fun with game design and testing. The bonus? They may get so caught up in design and programming that they don't realize how much they're learning. What they realize is that they can do it.


Screenshot from AMD Changing the Game video

AMD Foundation Supports Exciting Resource Development for Video Game Design Education
AMD Changing the Game supports a number of exciting educational resources and websites for students and teachers. We encourage you to explore some of these AMD-supported initiatives:   
  • Level Up!: A collaboration between the AMD Foundation, the Alliance for Young Artists & Writers, and Scholastic. Level Up! offers resources for middle and high school teachers to support video game design in the classroom. The site offers standards-based lessons and worksheets for beginners (using Gamestar Mechanic) and for intermediate designers (using Activate! (for intermediate designers).
  • Activate!: A game design learning resource for students ages 13-15, created by PETLab and funded by the AMD Foundation. Activate! challenge projects encourage game creation about "green" issues, such as energy conservation, solar power, and pollution.  
  • Boys & Girls Clubs of America offers Game Tech Program: funded by the AMD Foundation and designed by PETLab, Game Tech offers resources for facilitators and activities and instruction that enable club participants to explore game design fundamentals using Scratch.

Science Buddies Resources
Game iconResources for Video and Computer Game Design Projects and Classroom Instruction   

What's Your Favorite Game Development Environment?
Are you a student video game designer? What program or environment do you use? Why do you like it? Let us know!


Looking for a Perfect Project for You?
Our Topic Selection Wizard can help guide you to a science project that fits your areas of interest and meets science fair requirements. Give it a try today!

Science Buddies Project Ideas KitsSupplies in a Box: Science Buddies Introduces Project Idea Kits
Kits make it even easier to get started on a science project!

When you order a Science Buddies kit through the AquaPhoenix Education website, you'll receive everything you need to perform the experiment (with minor exceptions, like perishable items). We hope you'll find the new kits a convenient way to gather your materials so you can spend more time on your science project and less time worrying about shopping for supplies. See a full list of available kits.
 


This issue of the Science Buddies Newsletter
has been sponsored by AMD Changing the Game.

AMD Foundation
 

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